Clementine (
bravelittlehero )
Played by: Aki/Nat
Canon: The Walking Dead (video game)
Original Canon Point: End of Season One.
New Canon Point: Near the end of Season Two, episode one.
Any Significant Changes:
The timeframe from the end of season one, to the first fifth of season two is approximately two years. The opening scene takes place about seven or eight months after the end of the first game, as Christa is very pregnant at the time, and then the time jump is sixteen months after that. The consensus is about two years.
The phyiscal changes are many. Clementine is taller, about a head taller. She's eleven, her movement is beginning to change as her hips widen a bit. Her hair is largely the same, her cap of course is the same. She's now wearing jeans, a t-shirt and a long sleeved shirt underneath. She is also a little thinner, and along her left forearm is a deep wound that she stitched herself, so it's jagged and is going to leave a horrific looking scar. Her clothing is in okay shape for the time being, albeit a bit bloody.
It's the psychological and emotional changes that are more significant.
While as a nine year old and largely helped by grown ups on her travels, she remained a cheerful, hopeful personality. Everything was seen as temporary, something to be weathered and there seemed like an end would come someday. Unfortunately the cheerfulness has been stamped out of her. She reunited with Omid and Christa following the end of the game, but Omid was quickly lost, killed by a human, who Christa then killed. Christa became quite jaded, and so too did Clementine. Practically, she gained a few skills, starting and tending to a campfire being one of them. Fighting zombies, stitching, reading and fleeing being some of the others. Her possessions, few that they were are lost when she's separated from Christa, her enemy being the humans rather then the zombies at this time. Regardless of being a little girl, many humans are incredibly distrustful of the others, Clementine included. She also sees these people as her adversaries and has no problems leading them to their deaths. A pointed case is a man who is trying to drag her away and overpower her, she kicks him right into the waiting arms of a zombie, leaving him to his demise so she can escape, before falling down a hill and into the ravine. It's possible when she was younger, she would try and warn them against the zombies, but now she is using them to her advantage to get out of such situations where she cannot match her opponent's physical strength.
Her separation is complete when she falls into a ravine and is swept away on her own. Left to find for herself, she moves through a deserted camp with resolve and detachment. It didn't matter that tents were torn to shreds or that a zombie remained tied to a tree. Clementine killed the zombie and picked over what remained of the camp. This is a vast departure from her position in season one that they should not steal from an abandoned car, something that did come back to bite them, however theft is no longer a moral issue. Interestingly enough, she also passes over toys and discards them as being useless, where she once would have perhaps taken comfort from small bits of normalcy. She exhibits a gentle trust and compassion to a dog that she found and when she offers to him some of the food she finds in the camp, he pays her back by nearly tearing her arm off. She fights, and kills the dog with little more than a grimace. Since her time with Lee, she's been doing a lot more of the killing. She does not carry a gun, because she doesn't have one but rather is forced to rely on her environment.
The dog bite is serious and she continues through the woods, however she's found by some zombies. She tries to get away, but passes out due to the blood loss. She is found by two humans, who don't trust her but decide they can allow their doctor to determine whether or not her bite was a zombie. Clementine is honest, but that matters little. When she's taken to the group, they accuse her of being a spy and debate killing her on the spot. She is forced to plea for help and promise she's going to leave as soon as she has it. She attempts to bargain and reason with them, however they decide to wait and see if she turns into a zombie by shutting her in a shed. Alone in the shed, Clementine knows she cannot let herself get trapped and she finds a hammer and some loose boards to escape through a hole in the back of the shed. She sneaks up to the house and pleads with a man to help her. He offers her a bandage. She gets into the house and finds a teenage cloistered girl who only wants a friend. Promising they can be friends, she asks for help again, using the girl essentially as a means to an end. Peroxide is taken from her and needle from the bathroom. She sneaks back out of the house and back into the shed. She administers stitches, even though she's screaming showing a great deal more fortitude then she had before and when she drops the bandages, a zombie is breaking into the shed. Clementine must use the few tools at her disposal to kill the zombie and the commotion draws the people out to which Clementine stares at them with the darkest look and declares herself 'Still. Not. Bitten.'.
With more experiences under her belt, hope has been lost. Clementine's eyes are cold, she doesn't smile anymore. Her trust in others is completely shaken, since both humans and zombies are trying to kill her these days. She's ruthless, a little past this canon point, she refuses water to a dying man who had previously attacked her, keeping her supplies to herself. She conducts herself in a manner that when she's alone she's afraid, but around others she doesn't allow that fear to show. She constantly tries to bargain with people, and seems to always be in survival mode. Finding food is priority, the joy she may have found previously in small things has dissipated. Her entire party appears to be lost. Her ethics have been turned on their head since before theft was something to be feared and punished for, but now she has no problem with it, if it means she will survive. She feels alone in the world, with good reason, although her ability to handle herself is impressive. She is a prime example of innocence lost.
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Played by: Aki/Nat
Canon: The Walking Dead (video game)
Original Canon Point: End of Season One.
New Canon Point: Near the end of Season Two, episode one.
Any Significant Changes:
The timeframe from the end of season one, to the first fifth of season two is approximately two years. The opening scene takes place about seven or eight months after the end of the first game, as Christa is very pregnant at the time, and then the time jump is sixteen months after that. The consensus is about two years.
The phyiscal changes are many. Clementine is taller, about a head taller. She's eleven, her movement is beginning to change as her hips widen a bit. Her hair is largely the same, her cap of course is the same. She's now wearing jeans, a t-shirt and a long sleeved shirt underneath. She is also a little thinner, and along her left forearm is a deep wound that she stitched herself, so it's jagged and is going to leave a horrific looking scar. Her clothing is in okay shape for the time being, albeit a bit bloody.
It's the psychological and emotional changes that are more significant.
While as a nine year old and largely helped by grown ups on her travels, she remained a cheerful, hopeful personality. Everything was seen as temporary, something to be weathered and there seemed like an end would come someday. Unfortunately the cheerfulness has been stamped out of her. She reunited with Omid and Christa following the end of the game, but Omid was quickly lost, killed by a human, who Christa then killed. Christa became quite jaded, and so too did Clementine. Practically, she gained a few skills, starting and tending to a campfire being one of them. Fighting zombies, stitching, reading and fleeing being some of the others. Her possessions, few that they were are lost when she's separated from Christa, her enemy being the humans rather then the zombies at this time. Regardless of being a little girl, many humans are incredibly distrustful of the others, Clementine included. She also sees these people as her adversaries and has no problems leading them to their deaths. A pointed case is a man who is trying to drag her away and overpower her, she kicks him right into the waiting arms of a zombie, leaving him to his demise so she can escape, before falling down a hill and into the ravine. It's possible when she was younger, she would try and warn them against the zombies, but now she is using them to her advantage to get out of such situations where she cannot match her opponent's physical strength.
Her separation is complete when she falls into a ravine and is swept away on her own. Left to find for herself, she moves through a deserted camp with resolve and detachment. It didn't matter that tents were torn to shreds or that a zombie remained tied to a tree. Clementine killed the zombie and picked over what remained of the camp. This is a vast departure from her position in season one that they should not steal from an abandoned car, something that did come back to bite them, however theft is no longer a moral issue. Interestingly enough, she also passes over toys and discards them as being useless, where she once would have perhaps taken comfort from small bits of normalcy. She exhibits a gentle trust and compassion to a dog that she found and when she offers to him some of the food she finds in the camp, he pays her back by nearly tearing her arm off. She fights, and kills the dog with little more than a grimace. Since her time with Lee, she's been doing a lot more of the killing. She does not carry a gun, because she doesn't have one but rather is forced to rely on her environment.
The dog bite is serious and she continues through the woods, however she's found by some zombies. She tries to get away, but passes out due to the blood loss. She is found by two humans, who don't trust her but decide they can allow their doctor to determine whether or not her bite was a zombie. Clementine is honest, but that matters little. When she's taken to the group, they accuse her of being a spy and debate killing her on the spot. She is forced to plea for help and promise she's going to leave as soon as she has it. She attempts to bargain and reason with them, however they decide to wait and see if she turns into a zombie by shutting her in a shed. Alone in the shed, Clementine knows she cannot let herself get trapped and she finds a hammer and some loose boards to escape through a hole in the back of the shed. She sneaks up to the house and pleads with a man to help her. He offers her a bandage. She gets into the house and finds a teenage cloistered girl who only wants a friend. Promising they can be friends, she asks for help again, using the girl essentially as a means to an end. Peroxide is taken from her and needle from the bathroom. She sneaks back out of the house and back into the shed. She administers stitches, even though she's screaming showing a great deal more fortitude then she had before and when she drops the bandages, a zombie is breaking into the shed. Clementine must use the few tools at her disposal to kill the zombie and the commotion draws the people out to which Clementine stares at them with the darkest look and declares herself 'Still. Not. Bitten.'.
With more experiences under her belt, hope has been lost. Clementine's eyes are cold, she doesn't smile anymore. Her trust in others is completely shaken, since both humans and zombies are trying to kill her these days. She's ruthless, a little past this canon point, she refuses water to a dying man who had previously attacked her, keeping her supplies to herself. She conducts herself in a manner that when she's alone she's afraid, but around others she doesn't allow that fear to show. She constantly tries to bargain with people, and seems to always be in survival mode. Finding food is priority, the joy she may have found previously in small things has dissipated. Her entire party appears to be lost. Her ethics have been turned on their head since before theft was something to be feared and punished for, but now she has no problem with it, if it means she will survive. She feels alone in the world, with good reason, although her ability to handle herself is impressive. She is a prime example of innocence lost.